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Dark Souls II
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Dark Souls II
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==Biography== In Dark Souls II, each time the player dies their maximum health is reduced by 5% until they use a certain item, or assist another player in clearing a level. There are no auto refilling health bars, healing items are in limited supply, and even the game's most basic enemies are capable of dispatching the player in a few hits. Dark Souls II allows the game's difficulty to be adjusted by mechanics built into the game. The game designers placed powerful items early in the game allowing newer players higher basic damage and defense than they would normally have at that point. For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly. Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option.
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