Guild Wars 2
Guild Wars 2 | |
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guildwars2 | |
Details | |
Website |
http://www.GuildWars2.com/ |
Merchandise |
https://www.welovefine.com/guildwars2 |
Twitter |
@GuildWars2 |
Instagram |
@arenanet |
Facebook |
GuildWars2 |
YouTube |
arenanetofficial |
Subreddit |
GuildWars2 |
Wikis |
https://wiki.guildwars2.com/wiki/Main_Page |
Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCSOFT. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.
Biography[edit | edit source]
Guild Wars 2 was first announced in March of 2007 and is the sequel to the 2005 original game. Guild Wars 2 was released on August 28, 2012. The release date was revealed on ArenaNet's blog on June 28, 2012. ArenaNet started offering three pre-purchase editions of the game beginning on April 10, 2012: Digital Edition, Digital Deluxe Edition, and Collector's Edition. Anyone who pre-purchased the game was given a 3 Day Headstart, starting August 25, 2012 at 12:00 a.m. PDT (GMT-7).
Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game.
As a sequel to Guild Wars, Guild Wars 2 features the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time, though until August 2015 a purchase was still required to install the game. As reported by NCsoft and ArenaNet, by September 13 (about 2 weeks after launch), despite temporarily halting first-party sales, the game has sold over 2 million copies. By August 2013, the peak player concurrency had reached 460,000. By August 2015, over 5 million copies had been sold, at which point the base game became free-to-play.
List of Streamers[edit | edit source]
PC System Requirements[edit | edit source]
Guild Wars 2 core game and Heart of Thorns | Path of Fire |
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Trivia[edit | edit source]
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References[edit | edit source]